tag:blogger.com,1999:blog-11200283.post6032694719762565692..comments2023-07-16T06:41:17.685-07:00Comments on Greg's Place: Good stuff coming in GU58.Greg Spencehttp://www.blogger.com/profile/10111709469516671590noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-11200283.post-40131438844361463742010-11-02T16:04:58.390-07:002010-11-02T16:04:58.390-07:00I'd just like to say a big thanks for GU58, it...I'd just like to say a big thanks for GU58, it just added so much extra polish to the game.<br /><br />And like GU's before it the biggest feature to change my gameplay has been the adding of cast bars, I was on the fence when they said it would be added in since I feared it detracted from immersion in the game. But overall its made the gameplay so much better and encounters feel more tactical and less random.<br /><br />One other change I only recently noticed though was the GPU shadows. There was no mention there, but the distance vs quality has gone now, and even better on my ATI HD4870 I cannot see any performance difference between low and high quality now.<br /><br />This should have been mentioned somewhere, the quality settings are hidden away too and perhaps could be better defaulted (I'd be intrigued to see what setups actually take a performance hit with higher quality, the range of shadows now seems to work much better - not sure if it has a limit even?Lomaxhttps://www.blogger.com/profile/00218308323651929031noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-10507250306034290112010-10-18T15:50:48.308-07:002010-10-18T15:50:48.308-07:00After patch report: I *LOVE* the cast bars but the...After patch report: I *LOVE* the cast bars but they seem really inconsistent. In your screeshot, for example, you show Drusella's spell at about 3/4 complete, but I have never actually seen a spell reach that far. Identical spells on the same mob can either flash on the screen for a millisecond or maybe spend 1-2 seconds up, but never the full duration.<br /><br />I /feedbacked this, but if you want this to be useful for players this should probably be worked out. A great first attempt though, I call AEs for my raids and it has made pinpoint accuracy a lot easier (but I really have to stare at the healthbar as stated above) :)Thundyhttps://www.blogger.com/profile/02201180427843405523noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-11599575015845496062010-10-08T14:12:16.592-07:002010-10-08T14:12:16.592-07:00Fabrice,
The casting bar will show all abilities,...Fabrice,<br /><br />The casting bar will show all abilities, however, only for NPC's at this point. We were concerned that showing every casting ability for PC's would have a huge impact on PvP/Battlegrounds play, so for now it only works for NPC's. This is something we might evaluate and change in the future.Greg Spencehttps://www.blogger.com/profile/10111709469516671590noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-30579886335205374542010-10-08T13:54:45.308-07:002010-10-08T13:54:45.308-07:00I think these are great additions. I'm glad to...I think these are great additions. I'm glad to see you're working on improving the UI. I'm using the default, except for eq2map which I find didn't spoil the game for me, and instead helps me discover much more content than I would have seen otherwise.<br /><br />I can't wait to see the casting bar. It was a key component of Guild Wars's interface. In Guild Wars I learned a lot both in pve and pvp with this feature. I could for example watch other healers and learn from them how to play my class better. I could learn from other player's pvp tactics (if you spectate and target a player, you can see what they are casting). The nice think about Guild Wars's system though is that it shows every skill, not just spells. I hope this will also show combat arts, pretty much everything the target does except for auto attacks.Unknownhttps://www.blogger.com/profile/12522610432965782217noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-15769059703583870432010-10-02T11:57:24.944-07:002010-10-02T11:57:24.944-07:00I really appreciate the effort to improve on GU57 ...I really appreciate the effort to improve on GU57 which frankly was very disappointing.<br /><br />Are there going to be any major performance updates between now and Velious? It is my main complaint against the game especially after playing LOTRO which ran silky smooth compared to EQ2 which is currently chunking around on balanced settings. With the two games now both available to play for free this is more relevant and obvious than ever.<br /><br />Thanks for continuing to be the best EQ2 dev!Thundyhttps://www.blogger.com/profile/02201180427843405523noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-48066503910778618702010-09-30T09:09:17.114-07:002010-09-30T09:09:17.114-07:00Interesting. I know you've wanted to make it s...Interesting. I know you've wanted to make it so you didn't have to rely on tools like ACT for quite some time, and the ability to see NPC casting is an interesting way to tackle that. It'll certainly be nicer to see when they're actually casting than having to rely on animations (which can be troublesome).<br /><br />Mount appearance & storage tab was a long time coming but needed, good work at getting that out =). Currency tab was also something that's been more and more needed as the token system continually expands, so /thumbsup on that one as well.<br /><br />The thing that remains to be asked is this: with changes to mounts, will the 'equipped' mount always provide it's non-runspeed bonuses regardless of whether or not it's summoned now? I'm really hoping for a 'yes' there, since traditionally you cannot summon a mount in an 'indoors' zone.<br /><br />Word of the day: Crestse. Ratonga-speak for "crest."Barx Atthemoon, Warden of Tunarehttps://www.blogger.com/profile/12358383074575306828noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-70425397832805979012010-09-30T08:36:07.667-07:002010-09-30T08:36:07.667-07:00Will there be any recompense for us Station Access...Will there be any recompense for us Station Access account holders, who paid the extra monthly fee for 5 extra slots? :) I could have saved a decent chunk of change had this option been available sooner.<br /><br />Keep up the good work!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11200283.post-84786406661757777732010-09-29T22:14:02.047-07:002010-09-29T22:14:02.047-07:00Is Velious dropping sooner than Feb? Because if no...Is Velious dropping sooner than Feb? Because if not, that's not a "slightly" longer time between GU 58 & 59.<br /><br />Aside from that, lookin good, alot of stuff finally going in the right direction.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11200283.post-71756897842427252192010-09-29T17:14:08.769-07:002010-09-29T17:14:08.769-07:00What about a 'walking/running' mount appea...What about a 'walking/running' mount appearance item, to use in place of a Mount in the Mount app slot? <br /><br />I don't particularly like running around on mounts. They make my tummy unhappy. But, extra stats are nice, not to mention +runspeed is always good!<br /><br />Loving the Token Vault! Thank you!!! *cyber hug!*Linda Hooverhttps://www.blogger.com/profile/07256288396846190165noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-41713634165141899932010-09-29T16:31:40.675-07:002010-09-29T16:31:40.675-07:00OH. My. God. Prayer has been answered! I've ...OH. My. God. Prayer has been answered! I've been dying for a mount appearance slot, especially after getting the 12-month sub superfast horsie (amazing mount, but too gaudy-looking for my main char).<br /><br />Thank you thank you thank you!~Anayhttps://www.blogger.com/profile/09384487612558939227noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-14951833561963899352010-09-29T15:49:46.040-07:002010-09-29T15:49:46.040-07:00Yep, mounts can be removed from the mount window a...Yep, mounts can be removed from the mount window and placed into inventory any time. Since many of our mounts are HEIRLOOM, especially Marketplace mounts, we didn't want you to lose the ability to trade them.Greg Spencehttps://www.blogger.com/profile/10111709469516671590noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-50403072623874318692010-09-29T14:49:02.177-07:002010-09-29T14:49:02.177-07:00Gah... typos!
Very neat changes. I like the mount...Gah... typos!<br /><br />Very neat changes. I like the mount tab and the appearance change for it, very neat. Storing them- if they are heirloom, can you still remove them, once added?<br /><br />The casting bars will be very handy for timing stuns and interrupts, a nice change in that direction.<br /><br />Nice changes, keep up the good work :)kaozzhttps://www.blogger.com/profile/15058067791146704803noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-32558403209844528602010-09-29T14:48:02.631-07:002010-09-29T14:48:02.631-07:00This comment has been removed by the author.kaozzhttps://www.blogger.com/profile/15058067791146704803noreply@blogger.comtag:blogger.com,1999:blog-11200283.post-76153609515962548492010-09-29T14:47:32.547-07:002010-09-29T14:47:32.547-07:00I LOVE YOU Rothgar!I LOVE YOU Rothgar!Unknownhttps://www.blogger.com/profile/05373737747132116781noreply@blogger.com