GU43 is coming up soon and in addition to the G15 support that I already mentioned, I worked on adding 2 new looting methods.
Need Before Greed looting is something thats been on our list to add for well over a year, probably more like 2 years. Now groups have the ability to choose Need Before Greed looting which will present each member with a Need, Greed and Decline button. All players that submit "need" requests will be rolled first. If no players submit "need", then all "greed" roles will happen next.
We've also added an item rarity threshold to the group options. This will allow you to specify, Treasure +, Legendary +, Fabled + or All Items. Any item above the specified tier will use whatever loot option is chosen. Any items BELOW the tier will be automatically assigned via Round Robin.
The main reason for using Round-Robin versus the existing free-for-all, is that we'd have to wait for the lottery to finish to know which items were left. Also, people would have to click the chest once to initiate the lottery and than anyone wanting to loot the free for all items would still have to click the chest to see if something else was in it. This is why we decided to go with an auto-assign option like Round Robin. Now when you click the chest, all low-tier items will get assigned automatically, then every group member will see a popup loot window for each item above the tier.
Just be sure you set the tier high enough if you are concerned about No-Trade items being assigned to the wrong people. I would assume that most players in raiding guilds with fabled armor don't care about treasured items, so they may set the tier to legendary and above, and just let No-Trade treasured be auto-assigned as vendor trash. However, any groups where people think you might want some of that treasured gear just needs to be sure that the tier is set low enough to that it gets lotto'd.
Its a very difficult balance to strike between providing way too many options, and just enough so that everyone is happy. Hopefully these options will provide enough flexibility without being too confusing.
On a side note...
Lots of people responding to the GU43 Preview post flaming about how small the update is. First, keep in mind this is only a preview, everything is not mentioned here. Second, remember we're coming off of an update that introduced LOTS of new content. There is always bug fixing and balancing associated with the new content, and that can easily bleed into the next month's update. Also, when we spend lots of time on bug fixes and performance improvements, those items won't always show up on an update, but it doesn't mean we aren't working hard to make the game better. Then on top of that, we are already working on features for future updates. Our development schedule has to run far enough in advance so that we have time to test and bug fix features before they are released.
Since we went from a 6-month to a 12-month expansion cycle we've been able to release some pretty big features as game updates. Unfortunately now many people have taken this for granted and expect EVERY update to have huge features in them. If a specific game update seems small, just keep in mind all of the things I mentioned above.